Archive for July, 2009
You are currently browsing the Halo Wars Guide blog archives for July, 2009.
You are currently browsing the Halo Wars Guide blog archives for July, 2009.
Since the 3rd Title Upgrade we’ve seen a few minor changes to a lot of gameplay, but the hardcore Anders rushers out there are still sticking to their Gauss guns, only to be met by fail after fail.
The last few days ive been playing mostly 3v3, and although Gauss might still be successful on 1v1, i have noticed a massive decrease in effectiveness in the larger games, to the point its getting increasingly annoying to play with an Anders player now. Read more »
I’ve already written about what Veteran stars do to units in terms of their ability, but haven’t said much about how to get them.
There are a few key ways of getting stars on a few important units. If your playing Covenant you’ll be wanting to get stars on your leader, and if your playing UNSC you’ll be wanting to get stars on your valued units or Spartans. Here’s a quick guide to give the basics… Read more »
Information has risen about the next anticipated Halo Wars DLC. Robot Entertainment, the game’s developer announced recently that the Title Update #3 is going through Microsoft certification, and will be available in ‘the next few weeks’. However, although previously it has been known new maps will be available and a specific time scale has never been apparent, today it’s become apparent July 21st will see the release of the second DLC.
Titled ‘Historic Battles’, the new DLC will feature 4 new maps accompanied by the 4 achievements:




Achievements:
via Kotaku
You sometimes hear people refer to Arbiter as the ‘one man army’, and in some occasions he really is. The main reason for this in my opinion is that he’s the only leader who moves when he uses his power, ‘rage mode’. The Prophet of Regret and Brute are both static when they do their dirty, and it’s just like a sitting duck waiting to be shot.
The Second thing is that Arbiter can regenerate his health on a first upgrade, and almost stay alive completely in a battle scenario while killing opponents. The Prophet has his shield, but he has to draw back to regenerate it, and the Brute has nothing. The only real fear for Arbiter is the Jackal, and Scorpions with Canister shell. Flamethrowers are a small threat, but has you rage they can’t get their hits on you to do damage. Read more »
In this guide i will go over the how to and what to do aspects of this strategy!
Build Order: The build order i use for a straight out brute rush is as follows:
Temple > Warehouse > Warehouse Read more »
In this guide I am going to cover the build orders I use, why I use them and what not to use!
One vs One:
Now regardless of what opponent I face I will always build
Temple > Shield > Warehouse > Warehouse > Production Read more »
Frozen Valley is one of the 3 vs 3 maps. It’s set in, surprisingly, a snowy setting. Really? Oh, yes! Let’s delve a little deeper shall we?
With 3 main ways to cross from one side to the other, FV has a lot to offer. A ton of extra supplies lying around for the picking is something you should go for asap. Send a scout across to the other side of the map to grab them before your enemies do before heading back to your own. There’s also a good few inbetween the extra bases out there, so as long as you don’t mind taking a few rounds, you can get that 90+ more credits. Read more »
If your not aware of the ‘Veteran’ system on Halo Wars, this is a quick guide to introduce you to what it’s all about. In the campaign you’ll see some 5 star units, notably ODST units. In multi-player the maximum is three stars.
You’ve no doubt gone through a game and started to see a star or 2 above the units which are doing well in your battles. This is a Veteran star, and each of them increases the defense and attack performance of the unit.
Argh, isn’t it annoying? Well, depends what kind of player you are i guess; there are some who worship and never get tired of this tactic, they tend to dwell at the top of the leader boards where their win-after-win rush has rewarded them with a high TruSkill. Then there are some who just loathe and despise it, then there’s some in the middle who don’t really care. Read more »
According to halowars.com we should see the patch come out in a few weeks, and the final patch and fix list has been released:
Balance Changes:
- UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
-UNSC Warthogs build time increased by 3 seconds to 25 seconds
- Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
-Covenant and UNSC turrets have 5% increased health and 5% increased damage
-UNSC Elephants have a 20% more health
-Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
-Recycle basic cost return fixed to be 50% for constructed buildings.
- Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
- UNSC Leader powers disabled at the start of Reinforcement Matches
-Players no longer receive points for team killing.
-Self Destructing/Recycling buildings now gives points to opponentsBug Fixes:
-Players should now find it much easier to play System Link games
-Fixed Covenant Shield Generator Exploit
-Invisible Units should now have invisible health bars
-Players will no longer be able to scout opposing bases by using the area-select tool