As you will see the site hasn’t been updated for a long time, this is down to my new work commitments resulting in me not being able to write much on this site anymore.
I therefore am looking for someone to take over posting on the site completely. If this is something your interested in please use the contact form and get in touch.
Since the 3rd Title Upgrade we’ve seen a few minor changes to a lot of gameplay, but the hardcore Anders rushers out there are still sticking to their Gauss guns, only to be met by fail after fail.
The last few days ive been playing mostly 3v3, and although Gauss might still be successful on 1v1, i have noticed a massive decrease in effectiveness in the larger games, to the point its getting increasingly annoying to play with an Anders player now. Read more »
So title update 3 is almost here, and one of the main and arguably most anticipated features is the attack on Gauss hogs and spamming them. With their build times increased and Ander’s research time extended we may just see the end of that (mostly) unstoppable Gauss rush.
What i’ve learnt through my 600+ games on Halo Wars though, is that there’s a huge difference between ‘winning’ and ‘playing’…
When people think of the various different races in the Halo story, The Flood no doubt springs to mind, and when expansions to the Halo Wars game is considered, people seem to suggest implementing The Flood as a third set of Leaders.
For every person who suggests this there’s a person rejecting it, so I thought i’d write about why I don’t think it would work.
For a start, The Flood were more of a ‘by-species’ in the Halo storyline, the war was between the humans and the Covenant essentially, The Flood were just this inconvenient force which threatened both sides of the war. There’s no personality with The Flood, they’re just parasites and the game would have no character if you could play as them.
A lot of people would argue that the vulture is UP, I haven’t made my mind up about this yet; sometimes they rule sometimes they let you down. There’s no doubt they are devastating in ‘packs’, on their own with other units they take a lot of micro work to get them going.
Last night i had a spate of matches against largely Covenant players, mostly Prophets and Arbiters, I decided to go Vulture crazy on them. Cutter’s a good leader to go for this. If you lose a vulture you’re down 6 or 12 pop immediately as they take up a lot of capacity, so once you have ODST charged with Cutter this is a godsend. Losing a vulture or 2 in the middle of a fight isn’t such an issue, you can deploy all your ODST’s to reinforce the fight. The MAC cannon is also a great tool if you see the dreaded sight of 8 Wolverines roll up under your Vultures.