Unit Guides

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19 Jul 2009

Getting Veteran Stars on units

I’ve already written about what Veteran stars do to units in terms of their ability, but haven’t said much about how to get them.

There are a few key ways of getting stars on a few important units. If your playing Covenant you’ll be wanting to get stars on your leader, and if your playing UNSC you’ll be wanting to get stars on your valued units or Spartans. Here’s a quick guide to give the basics… Read more »

13 Jul 2009

Some ‘rage’ tips for Arbiter

You sometimes hear people refer to Arbiter as the ‘one man army’, and in some occasions he really is. The main reason for this in my opinion is that he’s the only leader who moves when he uses his power, ‘rage mode’. The Prophet of Regret and Brute are both static when they do their dirty, and it’s just like a sitting duck waiting to be shot.

The Second thing is that Arbiter can regenerate his health on a first upgrade, and almost stay alive completely in a battle scenario while killing opponents. The Prophet has his shield, but he has to draw back to regenerate it, and the Brute has nothing. The only real fear for Arbiter is the Jackal, and Scorpions with Canister shell. Flamethrowers are a small threat, but has you rage they can’t get their hits on you to do damage. Read more »

10 Jul 2009

Unit Veteran Stars & Spartans

If your not aware of the ‘Veteran’ system on Halo Wars, this is a quick guide to introduce you to what it’s all about. In the campaign you’ll see some 5 star units, notably ODST units. In multi-player the maximum is three stars.

You’ve no doubt gone through a game and started to see a star or 2 above the units which are doing well in your battles. This is a Veteran star, and each of them increases the defense and attack performance of the unit.

Read more »

9 Jul 2009

The Anders Warthog rush (Part 2: Gauss)

Argh, isn’t it annoying? Well, depends what kind of player you are i guess; there are some who worship and never get tired of this tactic, they tend to dwell at the top of the leader boards where their win-after-win rush has rewarded them with a high TruSkill. Then there are some who just loathe and despise it, then there’s some in the middle who don’t really care. Read more »

7 Jul 2009

A complete guide to the Halo Wars units

If you know about this site and it’s goals, you’ll know that we write for every level of player, no matter if they picked the game up yesterday, or got it when it was first released. I wanted to write this guide for the newer players to help them get their head around the range of units, what they are, what they’re useful for and how they can be used.

The first thing to note in Halo Wars is that every single unit has a purpose, some stronger, more expensive and valuable than others; but generally they all do their bit…

Read more »

4 Jul 2009

Locking down the Cobra, micro time

I play against, and with (on random) too many players who don’t pay attention to their Cobras enough. This is a short guide to how to lock yours down correctly.

The Cobra is a great defensive unit, and a hard counter to all vehicles. Locking it down means you can’t move, and doing so takes a while. So it’s worth taking your time to do it right to ensure their survivability, it could save the day!

UNSC_COBRA_02

Read more »

4 Jul 2009

The life of a Flamethrower

I’m writing today about those trusty Hellraisers. I used to think these guys were a bit of a pointless unit, but I’m slowly taking a liking to what I call ‘gaypods’ (there’s 2 of them running around together, looking like they’re holding hands. It’s kinda cute).

Anyway as you should know, these guys are ‘anti anything that lives’. This means don’t bother trying to take out a scarab with them. Read more »