Chieftain Build Order
In this guide I am going to cover the build orders I use, why I use them and what not to use!
One vs One:
Now regardless of what opponent I face I will always build
Temple > Shield > Warehouse > Warehouse > Production
Now the reasons behind this build order are:
- The shield nullifies any early game harassement/rush
- While giving you a slow economic start you have your chopper and chieftain to gather crates quickly
- If you are rushed and need to defend, you have your chieftain and the ability to produce brutes
Alot of people argue that going Warehouse then Temple is a better option, it can occasionally give you a slight economic advantage early on but it leaves wide open to a Anders hog rush/Arbiter suicide harass and so forth and so forth. Going Temple first gives you the Chieftain to gather crates with and the ability to build a shield very early on which will save your bacon 100% of the time in a early rush.
Two vs Two:
Now this will vary depending on your partner, but I will give you the order in which I use with my partner, Haradaku who plays Forge, and explain why and what changes are made versus common leader combinations.
Vs Dual Anders:
In this situation I will basically use the one vs one build upgrading my vortex instead of making a production first. The reasons are; if you spam hunters and both Anders have mixed hogs with air, your’e in trouble. Now I know most dual Anders will just hog spam you and go for gauss but not everyone. If they DO rush with relentless hogs, just vortex them allowing forge to pump out them Scorpions and then its game over.
Vs Dual Prophet:
In this situation we will be expecting a dual prophet rush, so again I will build using the one vs one strat but upgrade my hammer this time to help wear down the enemy resources while they beam away next to nothing on my health.
Nearly every single prophet player will upgrade Blessed Immolation before they go for a beam upgrade, thus a beam will do almost no damage to you. Your objective in this situation is to hold off the prophets allowing Forge to do a canister build and then its game over.
Vs Dual Arbiter:
This is probably one of the easiest combinations to fight against, all I do is
Temple > Warehouse > Shield > Warehouse
And upgrade my hammer. While you are doing this you want to send your Chieftain immediately to the Arbiters base. Now two things can happen here;
- He will rage you doing about half your health away but wasting all his money stopping him from building shield/units/upgrades
- He will run around trying to hit you while you kill off his warehouses crippling him
All you do is when you are attacking him, make a few engineers or give forge money to heal you, zap back when you are red health, heal up and go again, this will keep the arbiters non-upgraded and shieldless. Forge will roll down with 4-5 canister shell scorps and it will be game over.
Vs Arbiter and Anders:
This seems to be a popular combination at the time (I wonder why, cough cough) but i personally don’t see this being used once the patch has been released so i wont go into much detail explaining. All I would do is grab a vortex upgrade and keep anders hogs to a minimum and harass him to stop him getting gauss ignoring the arbiter and just zapping back when your health is low.
Three vs Three:
Personally I don’t play three vs three due to many people just trying to Cutter mac rush etc making an easy win but a boring match. But as a rule I would normally go for max tier hunters or max tier vampires depending if I were against more anders players or not.










Cutter rush is outdated and leaves them completely defensless are you an idiot?