Map Guide: Fort Deen
I play mostly 3v3 now, and Fort Deen is one my my favourite maps to play as one of my favourite leaders: Captain Cutter. Why? – Fort Deen is very much a Turtler’s heaven, the energy barriers provide impassable and highly defendable routes; the middle valley and the smaller bottleneck valleys just invite you to sit some counter units there and wait for a war.
As Cutter, your ODST can be more than a menace on this level. Each middle base on the map is on high ground, but just over the edge sits the 3 sniper towers defending the opponents teleporter node. Put an ODST in one of those sniper towers and you’ve got instant drop access to the back of one of one of your opponents main bases.

(via Halo Wars maps)
My favourite strategy with Cutter and Fort Deen is to go for Turtle. Getting the energy walls up quick is a must, so any potential Hog rushes are stalled. If they do come through the teleporter it’ll still slow them down. While my teams locked in our relatively secure barrier-tprotected cocoon, its time to roll out the ‘hard counters’. I normally build only a maximum of 30 population, mostly split between Cobras, 1 Elephant and Wolverines (eg. 7 Cobras, 6 Wolverines and the Elephant). This means when when i research ‘reenforcments’ and ODST, i have up to 10 spare population drop all my ODST if things go a bit pear-shaped.
I normally lock my Cobras down in the middle valley (read here how to lock them down properly), then spread my wolverines along my ‘line of death’, so if a Cyro is dropped i have a few unfrozen to deal some damage. I place my Cobras just out of range of any potential vehicles which might approach the barrier, so their long range holds the advantage over attackers.
My Elephant is normally placed nearby, so if i have to deal with infantry or a leader, i can quickly get out some Flamers mixed with dropped ODST. It’s important to always try and keep that room in your population to drop ODST or build flamers, as good players will always adapt and send in marines to break down the medium armoured Cobras and Wolverines.
When i want to push for the win, i go for the ODST drop on the rear base while my team mates move in to start working on the other bases. This then gives me freedom to take the energy wall down, move my Cobras up and lock them down near one of the 2 bases which are placed either side of the valley entrance. They can then start working at the base but also cut off reinforcements which might be heading to combat my teammates on the other side of the map. As i lose the odd unit i replace with ODST.

(via Halo Wars maps)
Read the Developer’s strategy on Fort Deen here.
Other related posts
- Introduction to ‘Turtle’ strategy
- New ‘Historic Battles’ DLC coming July 21st
- New maps are on the way!
Tagged under barrier, maps, odst, turtle, turtling
Posted on on Tuesday, July 7th, 2009 under Captain Cutter, Map Guides. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.









