Map Guide: Frozen Valley
Frozen Valley is one of the 3 vs 3 maps. It’s set in, surprisingly, a snowy setting. Really? Oh, yes! Let’s delve a little deeper shall we?
With 3 main ways to cross from one side to the other, FV has a lot to offer. A ton of extra supplies lying around for the picking is something you should go for asap. Send a scout across to the other side of the map to grab them before your enemies do before heading back to your own. There’s also a good few inbetween the extra bases out there, so as long as you don’t mind taking a few rounds, you can get that 90+ more credits.
While farming that dosh, you’ll probably notice a forerunner construction in the middle. This is a healing spire which acts similarly to the heal/repair ability of the UNSC. Stick a unit, or multiples of, in the area to get it back up to health. Keep in mind, like the heal/repair ability, you can’t be taking damage for this to initialize. This helps to keep your bigger, more expensive units alive, and patches up your leader in between battles. This spot can also be a decent choke point. Keeping some cobras and wolverines there can hold this spot only too well while racking up some decent kills and limiting your opponents routes.

(image from halo.wikia.com)
If you’re lucky, you’ll start off next to one of the two bonus reactors on opposite corners of the map. You’ll have to take care of the base closest to it as their turret will open up on whatevers occupying the reactor, but this saves time, resources and an extra boost to tech with minimum fuss. Remember to share though! There’s a bonus reactor there which everyone can use. When upgrading, you only need the tech level to start the research/unit production, not during, so jump out and let a mate in so they can benefit too!
There’s an extra 5 bases to take control of on either side. This can make things a little difficult when trying to push an enemy down. By the time one base is rubble, they’ve got reinforcements from their allies and other bases/s.
Tactics wise, as always, it’s up to you. Making a push with everyone on one side can decimate your opponents. But this leaves you majorly undefended yourself. As long as you have the right unit types figured out by scouting, two attacks down either side can stun your enemies into which needs the support. Again, camping the healing spire keeps the enemies at bay, but you need a fair few units against a force attack on that spot as well as reducing your attacking army.









