Some ‘rage’ tips for Arbiter
You sometimes hear people refer to Arbiter as the ‘one man army’, and in some occasions he really is. The main reason for this in my opinion is that he’s the only leader who moves when he uses his power, ‘rage mode’. The Prophet of Regret and Brute are both static when they do their dirty, and it’s just like a sitting duck waiting to be shot.
The Second thing is that Arbiter can regenerate his health on a first upgrade, and almost stay alive completely in a battle scenario while killing opponents. The Prophet has his shield, but he has to draw back to regenerate it, and the Brute has nothing. The only real fear for Arbiter is the Jackal, and Scorpions with Canister shell. Flamethrowers are a small threat, but has you rage they can’t get their hits on you to do damage.
There are some sensible ways, and some not so sensible ways to use ‘Rage’ in the game, and this is my little guide for it.
- Don’t bleed your money: I personally never use Rage in the first 3-4 mins in the game, it’s just too expensive! It’s important to maintain your economy in the early stages. Using rage on Rebel bases drains your supplies away and you’ll soon find your self in a ‘credit crunch’. I always wait for the ‘Vicious Blades’ upgrade before going for a Rebel base, that way i can just use Arbiters melee attack and it does the job in no time, and it’s free! As soon as the third upgrade is done making ‘Rage’ cost less, i start to use it.
- Recalling in a fight: If you do need to use ‘leader recall’ to bring Arbiter back, use rage to sprint away from the fight before you dis-engage it and recall. If he’s on red health and just standing there while been shot as you move back to your base and ‘recall’, he’s a sitting duck and you could lose him. Remember to hit D-pad < to get to a base fast for recalling.
- Move around in ‘Rage’: When your in rage mode, Arbiter flies around the screen like a Wasp on crack, but that doesn’t mean that he won’t take hits from the enemy. Make sure your not raging on one unit at a time, it might kill them faster, but this means Arbiters in the same spot going up and down for a longer time, allowing enemy fire to reach their hit points. Rage around the army and ‘Rage down’ on your enemy in different directions, hitting different units each time. This means your doing gradual damage to all their units while avoiding their firepower. This is probably the key bit of using Arbiter’s ‘rage’, so practice it and get used to it.
- Leader killing: This applies to any close proximity damage (something which attacks close to you, like the Brute’s hammer) unit in the game, but is most useful when taking out another leader using leader powers on you. When your using rage on a single unit like this, don’t go up and down on the same spot; when you land on the floor, run Arbiter in a different direction each time. This means he’ll never be vulnerable to the Cleansing Beam or Vortex, and he’s never in the same spot at the same time. Doing this, you’ll be taking out leaders in no time.
- Eggs in one basket: Although people say it, Arbiter isn’t a one man army. A good player will not break a sweat killing him and you should be prepared for this. Don’t put all your trust in to ‘Rage’ as a D.bomb will end your fun very swiftly. Never focus your game on just Arbiter, he is insane, but not immortal.
- Damage Return: You as you upgrade Arbiter’s blades, it increases returned damage. This can be useful for situations when Arbiter can’t use his Rage; for example on hooks (garrison-able reactors, barriers etc). Just stand him next to one and let them attack arbiter, gradually their health will go down and they’ll die. This is also useful for taking out the Forerunner bases, where Arbiter finds it near impossible to use ‘rage’ on the Sentinels which protect them. Take out the base first, then stand him near the Sentinels and they’ll quickly lose health and die as they shoot at Arbiter.