I’ve already written about what Veteran stars do to units in terms of their ability, but haven’t said much about how to get them.
There are a few key ways of getting stars on a few important units. If your playing Covenant you’ll be wanting to get stars on your leader, and if your playing UNSC you’ll be wanting to get stars on your valued units or Spartans. Here’s a quick guide to give the basics… Read more »
If you know about this site and it’s goals, you’ll know that we write for every level of player, no matter if they picked the game up yesterday, or got it when it was first released. I wanted to write this guide for the newer players to help them get their head around the range of units, what they are, what they’re useful for and how they can be used.
The first thing to note in Halo Wars is that every single unit has a purpose, some stronger, more expensive and valuable than others; but generally they all do their bit…
The ‘Turtle’ strategy is a purely defensive operation, where all your production and units are focused on ‘entrenching’ yourself near or around your base and holding your ground; creating a high density of strong units to protect against attacks from your opposition.
If you know your units, you’ll be aware that some are ‘soft’ counters and some are ‘hard’ ones. This means certain units will deliver more damage to another type of unit, and are build for a specific task. For example, Wolverine is an anti air unit, and a hard counter to anything that flies, but a soft counter to anything else.