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	<title>Halo Wars Guide &#187; micro</title>
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	<link>http://halowarsguide.com</link>
	<description>An full online strategy guide for Halo Wars on Xbox 360, with articles written for all levels of play</description>
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		<title>Getting Veteran Stars on units</title>
		<link>http://halowarsguide.com/getting-vateran-stars-on-units/</link>
		<comments>http://halowarsguide.com/getting-vateran-stars-on-units/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 01:28:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Basics]]></category>
		<category><![CDATA[Unit Guides]]></category>
		<category><![CDATA[game strategy]]></category>
		<category><![CDATA[hook]]></category>
		<category><![CDATA[micro]]></category>
		<category><![CDATA[micro-managment]]></category>
		<category><![CDATA[spartan]]></category>
		<category><![CDATA[star]]></category>
		<category><![CDATA[veteran]]></category>
		<category><![CDATA[vulture]]></category>

		<guid isPermaLink="false">http://halowarsguide.com/?p=373</guid>
		<description><![CDATA[I&#8217;ve already written about what Veteran stars do to units in terms of their ability, but haven&#8217;t said much about how to get them. There are a few key ways of getting stars on a few important units. If your playing Covenant you&#8217;ll be wanting to get stars on your leader, and if your playing [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve already <a href="http://halowarsguide.com/unit-veteran-stars-spartans/">written about what Veteran stars do to units</a> in terms of their ability, but haven&#8217;t said much about how to get them.</p>
<p>There are a few key ways of getting stars on a few important units. If your playing Covenant you&#8217;ll be wanting to get stars on your leader, and if your playing UNSC you&#8217;ll be wanting to get stars on your valued units or <a href="http://halowarsguide.com/tag/spartan/">Spartans</a>. Here&#8217;s a quick guide to give the basics&#8230;<span id="more-373"></span></p>
<p>Your stars basically come from kills (buildings and units), so to get them you&#8217;ll need to concentrate on both getting those kills, and keeping your unit alive. If you lose it, you lose all the progress you made. The speed in which your units will gain stars depends on their population size. For example, a Warthog will gain 1 star from destroying a few infantry units. A squad of Jackals will gain a star from killing just a couple of Marine squads; these are examples of the lower population units (1). However a Scarab will have to kill close enough to a whole army before it gains a Veteran star, likewise with other high population units (Vultures etc).</p>
<p><strong>Starter bases:</strong> The rebel and Forerunner bases at the start of each map provide the biggest opportunities to start your kills off. If you want to have your Spartan, Leader, or unit on their way to Star level, make sure you&#8217;re taking advantage of the kills on offer. The rebel watch towers and turrets each provide a point score and count as a kill, so destroy them individually, starting with the turrets, then the rebel units, then watchtowers, then the base its self. Just one base is normally enough to gain you a star on your unit(s); it&#8217;s that simple.</p>
<p><strong>Hooks:</strong> Hooks like reactors, barriers, tele-porters and mega turrets are all guarded by rebel infantry, and provide more kills for you to concentrate your unit on. Taking these areas out means more contribution towards your veterancy, even if you&#8217;re not going to use the hook its self.</p>
<p><strong>AH, ah, ah, ah staying alive:</strong> It&#8217;s not good working your way to Veterancy if your just going to die within the game, keep your units alive and this will give you and your Veteran stars the edge in battle. If your playing as Covenant always recall your leader in plenty of time when attacking. If your using Spartans and the vehicle they&#8217;re in is destroyed, don&#8217;t leave them wondering around the battlefield taking fire &#8211; get them in a new vehicle as soon as possible so you don&#8217;t lose them. If you have general units with a star, place them at the back of your army, so they are out of harms way, but still doing the damage.  Don&#8217;t forget to heal as you go, which will lengthen the life of your units and increase your overall game multiplier.</p>
<p>Remember, getting Veteran stars on units increases their attack and defense level, so having them can mean the equivalent on another 5-10 population in your force; it&#8217;s worth working towards.</p>
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		<title>Locking down the Cobra, micro time</title>
		<link>http://halowarsguide.com/locking-down-the-cobra-micro-time/</link>
		<comments>http://halowarsguide.com/locking-down-the-cobra-micro-time/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 15:29:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Basics]]></category>
		<category><![CDATA[Unit Guides]]></category>
		<category><![CDATA[cobra]]></category>
		<category><![CDATA[micro]]></category>
		<category><![CDATA[micro-managment]]></category>
		<category><![CDATA[spartan]]></category>

		<guid isPermaLink="false">http://halowarsguide.com/?p=132</guid>
		<description><![CDATA[I play against, and with (on random) too many players who don&#8217;t pay attention to their Cobras enough. This is a short guide to how to lock yours down correctly. The Cobra is a great defensive unit, and a hard counter to all vehicles. Locking it down means you can&#8217;t move, and doing so takes [...]]]></description>
			<content:encoded><![CDATA[<p>I play against, and with (on random) too many players who don&#8217;t pay attention to their Cobras enough. This is a short guide to how to lock yours down correctly.</p>
<p>The Cobra is a great defensive unit, and a hard counter to all vehicles. Locking it down means you can&#8217;t move, and doing so takes a while. So it&#8217;s worth taking your time to do it right to ensure their survivability, it could save the day!</p>
<p style="text-align: center;"><img class="size-medium wp-image-173 aligncenter" title="UNSC_COBRA_02" src="http://halowarsguide.com/wp-content/uploads/2009/07/UNSC_COBRA_02-550x300.jpg" alt="UNSC_COBRA_02" width="550" height="300" /></p>
<p style="text-align: left;"><span id="more-132"></span></p>
<ol>
<li><strong>Direction:</strong> Always lock your cobras down facing the direction of threat, you can do this by moving a cobra to a point, then ordering it to lock down in the direction of threat, it&#8217;ll then face the right way. The reason for this is simple, the Cobra&#8217;s turret turning speed is slow; it&#8217;s a long range firing unit therefore you need to take advantage of that. If you have ground units approaching them, by the time a Cobra&#8217;s turret has turned towards them, they are well in range. Having your Cobras pointing the right way means they will get a shot off as soon as a unit&#8217;s in range, applying damage sooner.</li>
<li><strong>Placement: </strong>Where you place your Cobras is the difference between survival and destruction. Try and use the bottle necks that are found in a lot of maps, valleys where ground units will travel down on attack. Remember Cobras are very much a defensive unit, so use them in this way. Trapping your enemy in a bottle neck means all your Cobras are firing on fewer units, delivering more damage to each. It also means when you upgrade to Piercing shot, having the enemy units bunched up means the shot will go thorough multiple units.</li>
<li><strong>Spacing:</strong> Spread your Cobras out! Locking down 3 or 4 cobras in one place is just an invitation for a Leader power or Canister shell. Make your enemy work to kill them, don&#8217;t bunch them up. As long as they&#8217;re all in range, they will deliver the same firepower spread out.</li>
<li><strong>Depth: </strong>You should place your Cobra&#8217;s in more than 1 line. Your first line should be at equal distance to where the enemy threat will be, so all their combined firepower will hit the front units together, applying the most damage. You should then have a second line behind them, which should consist of your Cobras with high veterancy. The enemy will most likely try to take out your front Cobras, leaving your best ones untouched at the back doing the most damage. Having more than 1 line also means if the opposition uses a leader power on the front line (Carpet bomb for example), you still have a better back line of them to fall back on. Think of it like a battle scene in 300 or Braveheart films!</li>
<li><strong>Spobra (Spartan Cobras) Placement: </strong>You Spobras are you biggest asset, they&#8217;ll deliver the most power and can become virtually indestructable, try and keep them alive! Place them at the very back of your line, well out the way behind your main force. This does 2 things: Firstly it keeps them alive as the enemy will probably not notice them at the back, as their attention will be on the bulk of your cobras, and secondly by the time the enemy units are in range on your Spobra it would be almost destroyed or on red health, it&#8217;s a 1 shot 1 kill deal for it meaning your Spobra&#8217;s on its way to 13 stars very fast. If you have a &#8216;V&#8217; shaped area your defending, where your at the bottom of the V, and threats can come from the 2 lines, place your Spobra at the point of the V so it can fire to both sides.</li>
</ol>
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